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Gta 3 Ios Mods

Gta 3 Ios Mods
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This reddit community is dedicated to the game Grand Theft Auto. Feel free to discuss any aspect of the game you want. If there's a problem with your or some other submission send a message to the mods. Want to chat GTA? Join us on IRC! #/r/gta on irc.quakenet.org. Is GTA 3 for iOS worth it? Welcome to Reddit. Mods for GTA San Andreas (iOS, Android): global mods, various mods, programs, weapon mods, texture mods, CLEO scripts. Maximize ↓ Do you want to be the first to know about new mods for GTA San Andreas (iOS, Android)?

You live in busy cities. Sometimes, you feel stressful with the pressure of work and the polluted air. We bet that you have thought of leaving everything to find new experiences more comfortable. If you do not have the courage to do it in real life, you can try it in a mobile game. Today, we would like to introduce you to Stardew Valley Mobile. This game allows you to return to the countryside and do the work of a true farmer.Changelogs:.

March 13, 2019: The game is officially available on Android! You can buy games directly from the Play Store ($ 7.99).

Contents.Many years ago, Harvest Moon was released on Nintendo Ds and quickly created a trend for those who love simulation games. The game offers a great experience when it allows you to manage an old farm, do things like raising cows, chickens, harvesting rice, planting trees and even marrying and giving birth. Stardew Valley has similar gameplay to Harvest Moon but it has a lot of greater features.

If you want to verify, you can use the to play Harvest Moon right on your Android phone.StoryOne day, your grandfather (the main character in the game) is passed away. He sent you a letter and the message: “When you feel desperate, open it up. Get too tired of office work when it can kill you anytime (yes, it is not a joke. You can see a whole “skeleton” in the office where you are working). You decided to open the letter and got a gift of inheritance.

It was a farm located in Stardew Valley, Pelican Town. After hours, you got to the farm, which was an empty land with grass and trash. But It is not so bad. Your adventures in Stardew Valley are officially started.

Let’s Started!As usual, you open the game with the selection of the character customization, in which you can change character gender, hair color, eyes, costume, and pets. Do not forget to name your farm.Stardew Valley allows you to choose one of five different areas depending on your preference, includes: The base area with extensive grounds for farming; Waterfront for those who like fishing, surrounding forests suitable for gathering, rock, and mountain for collecting minerals; And do not forget to be careful in the evening because the monsters always appear and turn everything into a survival game. Rebuild your farmDiscover the gameplay of Stardew Valley Mobile. Your main character will have a few RPG elements such as the level of skills, equipment items depending on what he will have to do. The jobs and skills are as follows:.

Farming: gardening, watering plants, harvesting, raising animals and also growing fruit trees. Foraging: cutting trees, mining stone, hunting around the area. Fishing: This is probably the most difficult and fun activity in the game. It sounds simple: You have to keep the fish in the balance, but it is not simple because the fish always makes things more complicated. You should practice more. After that, you will master the game.

(After 5 failed ones, I was successful, but the fish is rarer and rarer). Mining: You have to go digging the mine literally. There is a cave in the north, which you need to go there to find copper, iron, gold.

Combat: It sounds strange to a farm game. However, it is real. In the pit filled with demons, they attack you. In addition to mining, you must destroy them.Lastly, all these jobs serve two purposes: finding materials and selling for making money to rebuild your farm. From raw materials, you can craft new items or build machines to support farming. These and other things help you to upgrade your home, build a poultry house, a greenhouse and so on. There are a lot of works to do every day, but you do not have to do anything.

Your character has 1 energy bar, which is limited. If you work too hard, your character may faint and things will get worse after that.

Lots of interesting activitiesStardew Valley is not just about the farm, it is about offering a lot of interesting features. You can interact with in-game NPC.

This is an exciting activity, in which you should give gifts or talk to them to improve the relationship. However, this interaction is not easy because you cannot give the gifts indiscriminately. Each NPC has different preferences, so you need to understand it so that you do not get confused. In addition, there will be festivals re-created, it is quite like the Easter, Christmas, Halloween and cooking festivities, dancing They will make you relieve stress after work. Flirt with a girl you like in Stardew ValleyIn particular, you can love someone and get married.

Besides, you can have a baby and build a happy family. There are 10 NPC that you can love including 5 male and 5 female.

Also, you can connect with any character in the village in some way. It sometimes brings unexpected gifts. Explore new landsMoreover, surprisingly, the content of this game is huge compared to the original idea of it. In the village, there is a place called Community Center, which has been abandoned for a long time.

We have the task of restoring that house. Once part of the house is restored, the game map will be expanded. Now, you can move to new areas and discover new adventures. This feature is a great incentive for players to continue playing games for hours.

Community Center in Stardew Valley MobileStardew Valley is an Indie farm-em-up mobile game with lots of interesting features. If you are a fan of indie games, maybe you interested:. How to install Stardew Valley APK on Android?After a long wait, we can finally experience the official Android version of this game.

If you do not have a visa account or discount code available to buy this game. We will show you how to download and install it for free. But first, let’s talk about the configuration requirements of the game. You need to meet:. Your device needs to run Android oS at least 4.4 or newer. At least 1GB of RAM and 220MB of free memory. Network connection required to play. No Root required.Yes, we think it is not difficult to meet the configuration requirements of the game.

Now you need to follow the instructions below to download and install Stardew Valley for free:. Download all the files we have provided. Save it to your device. Install APK file as usual.

You can see the game icon appears at APP Drawer, but it needs one more step to play. Using File Manager and extract the remaining file, you get a folder named com.chucklefish.stardewvalley. Move it to the Android/OBB path. All done! Open the game and enjoy!Get Stardew Valley for Android/iOSIf you have ever enjoyed Harvest Moon, Rune Factory or Animal Crossing before, Stardew Valley is a great choice for you.

This game keeps all the best of the names mentioned above. Hope you have successfully downloaded and installed Stardew Valley through our guide! If you have any questions, please leave a comment below.Mod features:.

Unlimited Money.

. WW: 15 May 2014Mode(s)Grand Theft Auto III is an developed by and published. It was released in October 2001 for the, in May 2002 for, and in October 2003 for the. An enhanced version of the game was released on in 2011, for the game's tenth anniversary. It is the fifth title in the, and the first main entry since 1999's.Set within the fictional Liberty City, based on, the game follows after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption. The game is played from a and its world is navigated on foot or by vehicle.

The design lets players freely roam the three islands of Liberty City. Development was shared between DMA Design, based in, and Rockstar, based in. Much of the development work involved transforming popular elements from the Grand Theft Auto series into a fully 3D world for the first time.

The game was delayed following the to allow the team to change references and gameplay deemed inappropriate.Upon release, Grand Theft Auto III received critical acclaim, with praise particularly directed at its concept and gameplay. However, the game also generated controversy, with criticism directed at its depictions of violence and sex. It became the of 2001, and has sold over 14.5 million copies since. Considered by many critics as one of the most significant titles of the, and one of the, it won a number of year-end accolades, including awards from several. Since its release, it has received to many different gaming platforms. Its successor, was released in October 2002.

Players can freely roam the game's world and have the ability to use weapons to accomplish tasks.Grand Theft Auto III is an played from a. Players complete missions—linear scenarios with set objectives—to progress through the story.

It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events. Outside of missions, players can the game's, and have the ability to complete optional side missions. Liberty City is composed of three boroughs: Portland, Staunton Island, and Shoreside Vale; the latter two areas become unlocked as the story progresses.Players may run, jump or use vehicles to navigate the game's world. In combat, can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated through the use of health pick-ups.

Can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players at the nearest hospital, at the expense of losing armour and an amount of money.If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a ' meter in the (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive).

Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a mode and eventually recedes when players are hidden from the officers' line of sight.The game lets players control the criminal. During the story, Claude meets various new characters from gangs. As players complete missions for different gangs, fellow gang members will often defend players, while rival gang members will recognise players and subsequently shoot on sight. While free roaming the game world, players may engage in activities such as a minigame, a activity, a paramedic service and a service.

Completion of these activities grants players with context-specific rewards; for example, completing the vigilante mission allows players to police after committing a crime. Combat in Grand Theft Auto III was reworked to allow players to perform by viewing sideways in a car.Players use attacks, firearms and explosives to fight enemies. The firearms include weapons such as the, an and a.

The game's three-dimension environment allows a while aiming with the, and the. In addition, the game's combat was reworked to allow players to commit by facing sideways in a vehicle. The game gives players a wide variety of weapon options—they can be purchased from local, found on the ground, retrieved from dead enemies, or found around the city. Plot While robbing a bank in Liberty City, criminal is shot and betrayed by his girlfriend and accomplice Catalina (Cynthia Farrell), who escapes with an unnamed Colombian gangster. Claude survives but is arrested and sentenced to ten years in prison. While being transported in a prison van, Claude and fellow prisoner 8-Ball are inadvertently freed after an attack on the police convoy by Colombian men to retrieve the elderly third prisoner. 8-Ball later introduces Claude to the Leone crime family; Sex Club 7 owner Luigi Goterelli , Don Salvatore Leone , his Capo , and the Don's son Joey Leone.

During work for the family, Claude finds himself fighting the Colombians, led by Catalina and the Colombian man, in proliferating a new drug, SPANK. After destroying the Colombians' ship, Salvatore attempts to have Claude killed with a booby-trapped car, but Salvatore's Maria , who Claude was instructed to drive around for one mission and who has taken a liking to him, saves him just in time. She admits that, during a fight with Salvatore, she told him about having an affair with Claude.

Together with her friend Asuka Kasen (Lianna Pai), they flee Portland for Staunton Island.Claude begins working for the city's under Asuka, who has Claude assassinate Salvatore. This cuts off all of Claude's ties with the Leone family, who are now against him. Claude's work leads him to allying himself with other criminal sources, such as corrupt police detective Ray Machowski , an enemy of the Cartel. Claude later saves him from and the by helping him flee to Vice City. Claude also meets charismatic media mogul Donald Love , who maintains a huge media front.

In an effort to start a war between the Yakuza and Cartel to lower real estate prices, Claude and Love organise the death of Asuka's brother Kenji Kasen (Les Mau) and blame the Cartel. Later, Love asks Claude to rescue the elderly man kidnapped by the Cartel. While on an errand, Claude finally confronts Catalina, who narrowly escapes. Asuka abducts Catalina's partner Miguel (Al Espinosa), believing him to have knowledge of her brother's death.With the war with the Cartel intensifying, Asuka and Maria learn of Claude's history with Catalina and order him to attack many Cartel operations. Eventually, his exploits attract the attention of Catalina. As a result, the Cartel kidnap Maria, murder Asuka and Miguel, and demand Claude to pay a $500,000 ransom in exchange for Maria's release.

When Claude confronts Catalina, she attempts to have him killed, but he escapes. In the resulting firefight, Catalina attempts to flee in a helicopter and makes a final attempt on Claude's life. After killing the remaining Cartel members and rescuing Maria, Claude shoots down the helicopter, effectively killing Catalina.

As they are leaving the scene, Maria complains to Claude about the kidnapping, particularly the state of her appearance. During the credits, a gunshot is heard, and Maria's voice is silenced. Development The core development team of Grand Theft Auto III consisted of about 23 people at in, who worked closely with publisher in. By early 2001, the team had designed the city, cars, and some weapons. An mode was initially planned for the game, but was ultimately dropped due to time and resource limitations. Producer described Grand Theft Auto III as a 'crime simulation game'. When porting the game to, the team delayed it from the PlayStation 2 release in order to ensure quality, citing issues with the simultaneous platform release of previous Grand Theft Auto games.

Open world design. Grand Theft Auto III is the first game in the series to use a view model, positioning the closer to the player character.Grand Theft Auto III is considered to be the first 3D game in the series, using '.

When designing the game, the development team expanded upon concepts introduced in the previous games. Benzies stated that the intention was to recreate the 'freedom and diversity' of the previous games in a 'living, breathing 3D world', using the power of the to do so. The console's ability to use, an improvement over the 's limit to, allowed the team to store more data, such as animations, music and environments. Despite this, the team found it difficult to fit the game into the PlayStation 2's 32 megabytes of, due to the scale.

The game's size also created difficulties for the testers, due to the variety of options. Benzies felt that creating a living city was the 'underlying principle' of the game's concept during development. Executive producer felt that the game's 3D element allowed the 'chemistry of the team to come together perfectly for the first time'.A major difficulty the team encountered was converting all game elements into a fully 3D world, including the sound and radio stations, as well as designing and voicing the non-player characters, due to the amount that existed within the open world; producer said that there was about 8,000 lines of recorded dialogue in the game, while audio programmer Raymond Usher estimated about 18,000. The basic technical elements of the game began to work together in mid-2000, with a carjacking mechanic prototype and stable model.

Streaming was initially intended to be reserved for music and map geometry, but other elements were eventually included when it became apparent to the team as more data was entered.When designing the game world, the team initially created a 'hybrid city', which producer describes as 'a post industrial slash generic' city. Upon developing within this game world, the team realised that basing the design on a real location meant 'you have a lot of things you can say about it'. As a result, the team redesigned Liberty City, which had been previously featured in (1997), basing it loosely on. The city is broken into three islands: an industrial section representing and, a commercial centre resembling, and suburbs similar to. The islands unlock as the story progresses; the team wanted players to 'start out feeling poor and work to being richer'. Dan Houser describes Liberty City as a 'hybrid of a generic American city', including, New York,. He felt that the parallel realism of the world allowed the team to make more social commentary than previously.

Sam Houser cited films and shows like (1995) and (1999–2007) as inspiration for the setting, and wanted to emulate them in the game. He also cited the influence of, and the film (1990), describing Grand Theft Auto III as 'a cross between a gangster movie and an RPG'. Story and characters The team developed the story and design simultaneously. 'We use the story to expose the mechanics, and we use the mechanics to tell the story,' said Dan Houser. Houser found it difficult to create the narrative, as the game is so strongly focused on player freedom. He wanted the story to be more nuanced and interesting than the generic 'rise and fall and rise again of a superhero bad guy'.

The game's script was also focused on mission objectives, attempting to implement high amounts of interactivity. Houser felt that each mission is 'its own short story', and part of an 'overarching story'. Houser and co-writer James Worrall drew influence from mob films, and the mafiosi featured in films. When writing the story, Houser and Worrall regularly met with the designers, and filled a room with to reconstruct the story components to shape the game.Many of the game characters were animated using, filmed at a rented studio at the, though this was limited by technical restraints.

The character movement was also treated as being cinematic, though limited heavily inhibited this. Animating entering and driving cars proved to be difficult for the team, due to the variety of vehicle designs.

'It involved chaining together dozens of different animations and altering key frames in code,' recalled software engineer. The team used varying camera angles when animating the game's cutscenes, in order to evoke different emotions. For the voice acting, the team wanted 'natural, subtle performances', which proved difficult as many of the actors 'had in their head the idea that because video games are animated their performances needed to be animated', explained motion capture director.

The game's playable protagonist is unnamed in the game, and his name is not officially revealed as until his appearance in (2004). He is a, never speaking throughout his appearances. The team decided to make Claude silent primarily because it 'did not seem like a major issue', due to the other challenges faced during development, and also partly to allow players to identify with the character, as the character will be who the players want him to be. Sound design Grand Theft Auto III features about three-and-a-half hours of in-game radio material. For the music, the team sought a broad diversity, to recreate the real sensation of skipping through radio stations, reflecting the culture invoked by the game.

The team used the talk radio stations to add character to the city, and provide a 'unique take on American life'; Sam Houser described it as 'a very iconoclastic look at America'. The team used real to portray those on the radio. In doing so, the team wrote unusual dialogue for the DJs, seeking the effect of 'high production values and absurd content'. Music director Craig Conner assembled the assets of the radio station—music, advertisements, DJ dialogue, station imaging. Cuts, changes, and the 9/11 effect. — Terry Donovan, Rockstar managing director, IGN, 19 September 2001Prior to the initial release, several modifications were made to the game.

While changes are frequent during, the changes in Grand Theft Auto III were noted to be around the time of the, which led to speculation that some changes were motivated by the attacks. On 19 September 2001, Rockstar delayed the game's release by three weeks, citing the attacks as an influencing factor in the delay. 'Everyone had someone who had an uncle or brother who was impacted by the attack', said, then-president of distributor.One of the changes made shortly after 9/11 was the colour scheme of the; the original colour scheme of blue with white stripes specifically resembled that of the.

It was changed to black-and-white designs common among several police departments in the United States, such as. Other changes include altering the flight path of a plane to avoid appearing to fly into or behind a skyscraper, removing a mission referencing terrorists, as well as some changes to pedestrian dialogue and talk radio.Another cut to the game is the character of Darkel, a revolutionary urchin who vowed to bring down the city's economy. When references to Darkel were found in the game's code, speculation arose that the character was related to 9/11, however Dan Houser explained that the character had been cut 'months before release'.

There are also reports and previews stating that the game featured school children as pedestrians prior to release, although Rockstar has dismissed such rumours as 'nonsense'.Rockstar stated that the game was 'about 1% different' after 9/11, and that the biggest change was the cover art. They felt that the original cover, which was ultimately released as the cover in Europe, felt 'too raw' after 9/11, and was changed into what became the 'signature style' of the series.

Sam Houser claims that the cover was designed in an evening, and was instantly preferred over the original cover. The cover was inspired by the movie posters for 1960s films, such as (1968). Critical reception Initial release PlayStation 2 version receptionAggregate scoreAggregatorScore97/100Review scoresPublicationScoreA+8/1010/109.5/10A5/59.6/1094/1009.6/10Grand Theft Auto III was released to critical acclaim. Calculated an score of 97 of out 100, indicating 'universal acclaim', based on 56 reviews. It is the sixth-highest rated game on Metacritic, tied with a number of others. Reviewers liked the game's sound, gameplay, and open world design, though some criticism was directed at the controls.

Tom Bramwell of called Grand Theft Auto III 'a luscious, sprawling epic', and named it 'the most innovative, outlandish, brilliant video game'. 's described the game as 'an incredible experience that shouldn't be missed by anyone'; 's Doug Perry named it 'one of the best titles of the year, on PlayStation 2, or on any system'.Many reviewers found the 3D graphics a welcome change from the 2D of the previous games. GameSpot's Gerstmann particularly praised the character and vehicle models, and the overall texture quality of the city.

's Andrei Alupului found the graphics 'really rather impressive', describing the car models as 'greatly improved' over those in. Eurogamer's Bramwell considered the graphics 'generally pleasant to look at', but considered it inferior to games like.

Justin Leeper of described game world as 'stunning in scope and detail', and Perry of IGN found it to be 'on a scale that's truly epic'. 's Ben Silverman called the city a 'technological marvel. That captures the essence of gritty city life in amazing detail'.IGN's Perry considered the game's sound 'unbelievably and meticulously delivered', particularly praising the soundtrack, voice acting and sound design, stating that it was 'really approached as if it were done for a movie'. Eurogamer's Bramwell echoed similar remarks, describing the city sounds as 'perfect' and the soundtrack as 'monstrous'. The sound was described as 'terrific' by GameSpot's Gerstmann and Game Revolution's Silverman, and appreciated the subtlety of the in-game radio stations.

's Scott Alan Marriott named the music 'the true star' of the game.Reviewers considered the style of the game's missions to be a welcoming departure from those in previous games. 1UP.com described the missions as 'wonderfully creative', while appreciated the diversity. IGN's Perry similarly appreciated the variety and scale of the missions, and praised the amount of available side missions. GameSpy's Alupului described the game's story as 'well-paced' and 'coherent', featuring plot elements akin to a.

GameSpot's Gerstmann found the missions entertaining and challenging, but noted that exploring the game world also offers 'a great deal of fun' to players.Reactions to the game's controls were mixed. Alupului of GameSpy found the game 'controls beautifully', both while driving and on-foot.

Game Revolution's Silverman identified the control issues as the game's only flaw, although praised the responsiveness of the driving mechanics. Matt Helgeson of Game Informer similarly described the driving as 'great', but noted 'clunky' combat. 's Four-Eyed Dragon found the cars simple to manoeuvre. Described the game's combat as 'an awkward system that stymies play'. 1UP.com noted particular flaws in the targeting system, explaining that it 'often focuses on the wrong guy'.

Microsoft Windows version Windows version receptionAggregate scoreAggregatorScore93/100Review scoresPublicationScore9.5/109.3/1094/1009.4/1092%4/5When Grand Theft Auto III was released to Microsoft Windows in May 2002, it received similar critical acclaim. Metacritic calculated an average score of 93 out of 100, indicating 'universal acclaim', based on 20 reviews. It was the highest-rated Windows game on Metacritic in 2002.

Reviewers liked the visual enhancements and control improvements, but criticised the port for its demanding system requirements.The in-game features and controls in the port were generally well received. IGN's Tal Blevins praised the higher precision of the mouse controls, finding the aiming mechanic more precise.

GameSpot's also commended the mouse controls, but disapproved the replay system, particularly due to the lack of options with timing and camera controls. 's Andrew Bub appreciated the addition of a custom radio station, as well as the availability of custom skins. Daniel Morris of praised the gameplay tweaks provided by the port, but criticised the lack of major additional features, such as an overhead map of the in-game city.The port's visuals received a positive response from reviewers. GameSpot's Wolpaw praised the port's reworked textures, but criticised the frequent, and the advanced system requirements. IGN's Blevins similarly criticised the necessity of an advanced system for stable play, but ultimately felt that the port looks 'a bit nicer' than the original game. GameSpy's Sal Accardo felt that the port 'looks much sharper' than the PlayStation 2 version, though noted some 'choppy' animations.

Extended Play 's Bub mentioned that the advanced settings resulted in slowdown. Game Informer 's Matt Helgeson noticed little difference between the visuals of the original and the port. Mobile version Mobile version receptionAggregate scoreAggregatorScore80/100Review scoresPublicationScore7/105/107/107.5/109/10When Grand Theft Auto III was released to mobile devices in December 2011, it received generally positive reviews.

Metacritic calculated an average score of 80 out of 100, based on 26 reviews. Reviewers liked the enhanced visuals, but criticism was directed at the touchscreen controls.The port's visuals were well received. IGN's Peter Eykemans commended the smoother textures, especially condensed on a mobile screen, while 's noted improvements in the character and vehicle models. Mark Walton of GameSpot wrote that the game runs well on high-end devices like the and, but noticed significant and texture issues on the. 's Mark Brown identified the game's short draw distance leading to sudden popup, although still found that the models and textures 'have been given a tune-up' in the port.The touchscreen controls received a mixed response. Eurogamer's Dan Whitehead appreciated the driving mechanics, but felt that moving on-foot is 'a flaky way of navigating' the world, and criticised the 'clumsy' shooting mechanics as most of the guns cannot be manually targeted. IGN's Eykemans felt that the controls 'make half the experience frustrating', and Destructoid's Sterling described them as 'by far the biggest barrier toward enjoying' the port.

Brown of Pocket Gamer found that the touchscreen 'hasn't hindered the game too drastically', commending simple movement and 'effortless' driving mechanics. Some critics identified better controls upon the use of external gamepads, but felt that they hinder the game's portability. Commercial performance Sales Grand Theft Auto III was the highest-selling game of 2001 in the United States, selling over two million units by February 2002. The game was also the second best-selling game of 2002, behind only its sequel. Take-Two stock significantly increased following the game's launch, and the game was included in PlayStation's selection.

In the United States, the game had sold 5.35 million units by June 2004, and 6.55 million units by December 2007. The computer version accounted for 420,000 sales and $16.9 million in earnings by August 2006 in the United States. It was the country's 34th best-selling computer game between January 2000 and August 2006. In Japan, Grand Theft Auto III sold about 120,000 copies in its first week, and roughly 300,000 by December 2003. The number rose above 350,000 copies by January 2008.

The game earned a 'Diamond' award in the United Kingdom, indicating over one million sales; it was the first game to achieve this milestone in the region. By March 2008, the game had sold 14.5 million units worldwide. Accolades Grand Theft Auto III received multiple nominations and awards from. It was awarded at the, and from GameSpot and GameSpy. It was named the Best PlayStation 2 Game by Game Revolution, GameSpot, GameSpy and IGN. It also won Best Action Game from Game Revolution, GameSpot and IGN, Most Innovative from GameSpot, as well as Excellence in Game Design at the Game Developers Choice Awards.

GameSpy also awarded the game Most Offensive, Best Use of Radio, and tied for Best Artificial Intelligence. Controversies Prior to and since the release of Grand Theft Auto III, the game generated several controversies.

Awarded Grand Theft Auto III with Most Offensive Game of the Year, calling it 'absolutely reprehensible'. They wrote that the game rewards players for 'causing mayhem' and 'killing innocent people by the dozen', ultimately questioning its appropriateness within the industry. The notoriety of Grand Theft Auto III resulted in 's decision to check the identification of purchasers who appeared to be under the age of 17, when purchasing mature titles. In an essay, assistant professor Shira Chess identified the lack of conclusion to player violence, due to the ability to respawn upon death or incarceration, and found that it denies the 'reality of mortality and simultaneously forces it on players'. When speaking about the game's depiction of violence, producer Leslie Benzies claims that is intended as comedic, and that the game is 'not meant to be taken seriously'. Producer Dan Houser stated that the team was conscious of the offence that the game would attract, but 'never marketed it in a way that exploited that'.The game allows players to participate in sexual activities with prostitutes, and murder them to reclaim the payment. This was met with widespread controversy.

The game also received controversy for its depiction of crime, and allowing violence against police officers. Psychologist of the stated that the game 'glamorizes antisocial and criminal activity', and that 'the purpose of the game is to perpetrate crime'. In response, writer Owen Good wrote that the game does not reward players for 'proficiency at crime, no matter how much it is accused of doing so'. Joanna Weiss of noted the 'adrenaline' that players feel when committing crimes in the game, excusing the game's violence due to its mature classification. The spoke out against the game in January 2002, asking Rockstar and Take-Two to withdraw the game from sale as it 'encourages violence and the degradation of women'. Of wrote that the activities within the game 'crossed the line into bad taste'.Grand Theft Auto III was initially released in Australia with an MA15+ classification. After re-reviewing the game, the (OFLC), due to its depiction of sexual content and violence to prostitutes.

This prompted distributor Take-Two Interactive to appeal to the OFLC, who reaffirmed the banned status on 11 December 2001, after reanalysing the game and seeking the professional opinion of a forensic psychologist. This prompted Take-Two to recall the game in Australia, and Rockstar to make appropriate changes to the game; a modified version was re-released with an MA15+ classification in January 2002, removing all instances of sexual acts with prostitutes.On 25 June 2003, teenage stepbrothers William and Josh Buckner shot and killed Aaron Hamel and Kimberly Bede. In statements to investigators, the perpretators claimed their actions were inspired by Grand Theft Auto III. In response, on 20 October 2003, the families of Hamel and Bede filed a US$246 million lawsuit against Rockstar Games, Take-Two Interactive,.

Rockstar and Take-Two filed for dismissal of the lawsuit, stating in on 29 October 2003 that the 'ideas and concepts', and the 'purported psychological effects' of the perpetrators, are protected by the 's free-speech clause., the lawyer representing the victims, denied Rockstar's claims, and attempted to move the lawsuit into a state court for consideration under Tennessee's consumer protection act. Legacy Grand Theft Auto III has been frequently included among the.

In 2007, called Grand Theft Auto III the most important video game of all time, explaining that the 'game's open-ended gameplay elements have revolutionized the way all video games are made'. Similarly, IGN ranked the game among the Top 10 Most Influential Games, and GameSpot listed among the greatest games of all time. In 2009, Game Informer wrote that Grand Theft Auto III 'changed the gaming landscape forever with its immersive open world sandbox', and in 2016 named it 'the most important game of the decade'. Named it one of the greatest video games of all time in November 2012 and August 2016.Grand Theft Auto III is considered to have a leading role in the popularisation of, inspiring those such as (2003–05), (2006–present) and (2007).

The term ' is frequently used to describe subsequent video games released with similar open-ended gameplay as Grand Theft Auto III. While previous video games used open world design, including earlier Grand Theft Auto games, Grand Theft Auto III took this gameplay foundation and expanded it into a 3D world, offering an unprecedented variety of minigames and side-missions. Due to the greater success of the game over its predecessors, it is credited with popularising the open-world genre; Dan Houser felt that the game made it 'one of the most vibrant genres today'.The game also led the trend of mature video games; Dan Houser felt that it allowed other developers to create violent shooters., president of the, described Grand Theft Auto III as the 'lightning rod for the violence-in-games debate'.

's Roger Hargreaves wrote that it 'emboldened a whole new wave of games that were. Fixated with violence, gang culture'. Greg Ford of felt that the game allowed the medium to handle mature subject matter in a more serious manner than previously perceived, and noted the improvement of video game classification as a result of the game's controversy.Following the game's success, Rockstar developed further titles in the series. Vice City and San Andreas are set in their titular locations in 1986 and 1992, respectively. (2004) is set in Liberty City roughly one year before the events of Grand Theft Auto III.

(2005) takes place three years before the events of Grand Theft Auto III in the same rendition of Liberty City. A completely redesigned version of the city was later used in (2008), (2009), (2009) and (2009).

Ports and remakes Grand Theft Auto III was released on 21 May 2002 for, supporting higher screen resolutions and draw distance, and featuring more detailed textures. A release was planned, but later cancelled. For its release on the in December 2003, Grand Theft Auto III was bundled with its sequel Vice City in a compilation titled Grand Theft Auto: Double Pack. The Xbox port features custom soundtrack support as well as improved audio, and reflections over the previous ports. Double Pack was later bundled with San Andreas in a compilation titled, released in October 2005.

The Trilogy was also released for on 12 November 2010. For the game's tenth anniversary in December 2011, War Drum Studios ported Grand Theft Auto III to several and devices. The port is almost identical to the Windows version of the game, in addition to enhanced textures and models and touchscreen controls. A version of Grand Theft Auto III was released on 25 September 2012 via the. The original PlayStation 2 version of the game was released for the, as a title, on 5 December 2015.

In 2012, a community under the name RAGE Classic Team released the map of Grand Theft Auto III ported over to, named Grand Theft Auto III: RAGE Classic. All post-PlayStation 2 releases were released under the studio's new name,. Ported to Xbox. 10 Year Anniversary Edition developed by War Drum Studios.

The sound of a gunshot, and the silencing of Maria's voice, has led to speculation that Claude fired the shot to kill Maria or just to silence her. Rockstar has refused to confirm this.

Grand Theft Auto III shares its status as fifth-highest rated game on Metacritic with, (Dreamcast version),. The games that are rated higher than Grand Theft Auto III are, (PlayStation version) and.References. 28 April 2008. Archived from on 21 December 2015. Retrieved 21 December 2015.

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